Challenge saving update
Couldn't found a better name for this update but oh well...
Addition/Changes:
- Added/Changed some test questions
- Added a new achievement (be an absolute failure of a student)
- Changed every door color to match the OG animation (classroom's door are green, the rest are red)
- The game now forces an unanswerable question on the first question of a subject
- Updated the keybind menu to actually show the current keybinds
- Custom mode now shows if you have beaten a challenge
Thavel changes:
- Charge speed reduced
- Reimplemented an unused ambush mechanic
- Nerfed Thavel's sneaky attack damage
- Thavel now laugh when she's behind the player
- Thavel speed scale with difficulty now
- Thavel charge the player for less longer
Bugfix:
- Doors no longer randomly open and closes (Blame Thavel for that)
- Fixed the notebook softlock (for real this time)
- Fixed two of HER spawning in the secret gamemode
- Fixed dropout challenge not having teachers
- Fixed challenge having the wrong teachers
Get Fundamental Paper Education : The fangame
Fundamental Paper Education : The fangame
Status | In development |
Category | Game mod |
Author | UnidentifiedShifter |
More posts
- Small patch 2: Electric Boogaloo1 day ago
- Small patch2 days ago
- First patch for the mod23 days ago
- First release for the mod25 days ago
Comments
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Note: if it is not written well, it is because I did it with a translator.
I will only say that they can be brutally bugged here.
And to make it look good, I did it on the highest difficulty.
And yes, it cost me 46 minutes.
It was really 2 hours.
Ok gonna find a way to fix it
Aw man, I kinda liked getting a rare chance to never trigger the teachers cuz it was kinda really rewarding to do. I really enjoy these changes and additions though! I'm curious, are you able to add more custom modes at all?
What do you mean by "more custom mode", like more custom challenges ? Because it's possible to do it just need to modify a few things and that's good.
Err, sorry if that was confusing, I'm using to saying mode(s) due to things like 4/20 mode or 50/20 mode in FNAF custom nights. But yeah, that's exactly what I mean!
That's fine, it makes sense that you call it "custom mode" cause it's literally what it's called ingame.
You have any suggestion to add some ? Or was that just a question ?
Well I do have suggestions but they're likely to range from possible to impossible since I'm unsure how the game is structured with its scripting and what you're able to do with it.
1: A sort of cat n mouse chase idea with a single test, a single high AI teacher that always follows the player, all exits need to be touched instead of just two.
2: Broken vending machine, the player has to rely on items spawned in the map. Items could probably have a higher spawn rate.
3: Max AI Circle, vending machines/spawned items are only Oreos
4: Patience and endurance, a test is spawned in every room possible with wrong answers only, teachers start at lowest AI and gradually increase for every test taken.
There's a lot more I could probably list since I like coming up with ideas, hell I even have ideas for items that could actually fit with the game. But as I said before, I'm unsure of the possibility.
1 and 4 are "impossible" since the game can only spawn 10 notebooks at a time (could be changed but would probably break a lot of things)
2 and 3 are possible to implement, just need to edit some code and they will be good to go.
For the second challenge, do you mean the vending machine AND the notebook finder machine or just the vending machine ?
I would like to hear what item idea you also have if you don't mind